Anchoring to the Groove: Phase vs. Delta-Time
Anchoring to the Groove: Phase vs. Delta-Time A common mistake in procedural visualizers is relying entirely on Euler integration for continuous movement (like a rotating camera or a spinning object...
Sometimes I write stuff about stuff
Anchoring to the Groove: Phase vs. Delta-Time A common mistake in procedural visualizers is relying entirely on Euler integration for continuous movement (like a rotating camera or a spinning object...
The Physics of the Punch: Impulses vs. Envelopes If your audio visualizer feels like it's "breathing" underwater rather than dancing to the music, you are likely driving your math with envelopes ins...
Transient-Gated Emissivity: Making Pixels Scream Moving geometry to the beat is only half the battle. To make a visualizer feel genuinely aggressive (especially for genres like Breakcore or Techno),...
parallelized constraint SAT solver designed specific for the reality television show Are You The One? (AYTO)
